Tags

All 21 items on Vale.Rocks categorised with the tag 'gaming'. Content relating to video games, and rarely other types of games.

Examining My Halo Service Record

"Data retrieval was not a command directive."

Statistics and data from my playing of the video games in the Halo series. My data extracted from Halo Waypoint combined with some light analysis. Covering the games in the Master Chief Collection and Halo Infinite. Kills, deaths, and how they all happened.

https://vale.rocks/posts/halo-stats

The Curiosity That Is Minecraft: Pi Edition

Left on the windowsill and forgotten about.

The history and details of an obscure Minecraft version that was exclusively available on the Raspberry Pi. Based on the mobile Pocket Edition for phones but with some unique functionality. Namely, a native API for interacting with the game. Primarily created to serve as an educational tool.

https://vale.rocks/posts/minecraft-pi-edition

The way I see it, there were a few reasons one would opt to buy a game console:

  • Convenience. Computers take more effort to configure and aren’t optimised exclusively for gaming, so there is more to go awry.
  • Physical media. Owning games in a tangible format is pleasant, especially with included extras like posters and manuals. Discs can contain the game, removing the need for the internet for licence checks or lengthy download periods. A disc also cannot be entirely revoked in the same way a digital licence can. In 50 years, assuming I can find a working Xbox 360, a physical copy of Halo 3 will be playable without strife. Also allows games to be shared or sold, allowing for the existence of a second-hand market.
  • First-class controller support. Consoles are set up for use with controllers, and everything on them can be done via controllers. You never get into a state where you must reach for a mouse or keyboard during a console session.
  • Standardised hardware for optimisation. As the details of a console are known and fixed, developers can target this hardware in particular and achieve performance that isn’t possible when targeting a wider assortment of target platforms. Consider the quality of games on seventh-generation consoles despite their low specs.
  • Hacking and custom firmware. I’ve loved exploiting consoles and customising them or installing homebrew.
  • Console personality. Console interfaces used to have such character that made using them an event.
  • Social features. Consoles make coordinating gameplay easy. Being able to see friends online, create parties, easily voice chat, send messages, and invite people to games was a big deal. Almost every game with social features supports the console’s global social features, including things such as showing achievements.
  • Price. Due to being closed ecosystems with all games being produced via the console manufacturer, consoles can be sold at a loss.
  • Game exclusivity.

However, the ninth-generation of game consoles seem to have done away with most of these reasons, and the tenth-generation looks positioned to take it further. I’m struggling to see the benefit of consoles going forward. No physical media, no personality, very few exclusives (beyond Nintendo), lessened convenience (so many updates, system instability, advertisements and pop-ups everywhere), and increasing console prices.

I struggle to justify the price of a console when my computer will respect me more as a user, now has first-class controller support, allows me to play a wider variety of games (including emulating my existing collection), and the (very slightly) increased cost is offset by my computer being a general purpose machine. The only console I can see value in is a handheld console for the form factor, but even most of those are just general-purpose computers in a handheld form, rather than true console software experiences. Nintendo are perhaps the only member of the big three (Xbox, Sony, Nintendo) who have a device worth purchasing in the Switch. It isn’t perfect, but at least offers experiences that aren’t better done by a computer.

Web Browsers on Video Game Consoles

Exploring cyberspace with a thumbstick.

A comprehensive history of web browsers on video game consoles. From the CD-i to modern systems, exploring the evolution of the web on consoles in detail. Covering bespoke iterations, releases by PlanetWeb and NetFront, contemporary engines across Sega, PlayStation, Nintendo, and Xbox platforms, and other details.

https://vale.rocks/posts/game-console-browsers

I feel sometimes we collectively fail to appreciate how underpowered computers of the past were. Especially when it comes to game consoles.

Component Xbox 360 PlayStation 3 Nintendo Wii
CPU 3.2 GHz PowerPC (3 symmetrical cores) 3.2 GHz Cell (1 main core + 7 sub-processors) 729 MHz PowerPC (Single core)
GPU 500 MHz ATI Custom (Xenos) 550 MHz (Reality Synthesiser) 243 MHz ATI (Hollywood)
RAM 512MB GDDR3 (Unified. Shared by CPU/GPU) 512 MB Total (256MB System / 256MB Video) 88 MB Total (24MB Internal / 64MB External)
Specs of 7th generation home consoles.

This level of performance was in pursuit of a lower price point, and games only managed to be as impressive as they were because they could target fixed hardware. Optimisations could be made for specific resolutions, processors, GPUs, and provided system-specific APIs, which isn’t possible with the wide array of configurations seen in general-purpose computers, even if many personal computers had rivalling hardware.

The Regulated Reality of China's Gaming Industry

An infinite sandbox with high walls.

China's extremely developed and ginormous gaming industry and how it has been shaped by regulations and restrictions to become a growing international powerhouse. Covering restrictions, alternate Chinese versions, censorship, internet cafés, e-sports and a great deal more.

https://vale.rocks/posts/china-gaming

Round Threat
24 First Camo
28 First Lead
40 First MOAB
59 First Camo Leads
60 First BFB
63 Many Ceramics
76 Many Regrow Ceramics
78 BFB and many Rainbows, Ceramics, Camo Ceramics, and Purples
80 First ZOMG
90 First DDTs and many Camo Regrow Fortified Leads
95 Many DDTs, Fortified MOABs, Camo Regrow Purples, and Camo Regrow Fortified Leads
98 Many ZOMGs and Fortified BFBs
99 Many MOABs and Camo Fortified DDTs
100 BAD

Great reference: https://topper64.co.uk/nk/btd6/rounds/regular

1.14+ can do crawl mining. Otherwise, standard strip mining.

Pre-1.17 Ore Distribution:

Ore Biome Most Found Common Up To Rare On Layers None At/Above
Coal Any 5-52 124 125-127 128
Iron Any 5-54 61 62-63 64
Gold (Any) Any 5-29 29 31-33 34
Gold (Badlands) Badlands 5-29 76 77-79 80
Redstone Any 5-12 12 13-15 16
Lapis Lazuli Any 13-17 23 31-33 34
Diamond Any 5-12 12 13-15 16
Emerald Mountains 5-29 29 30-32 33
Pre 1.17 ore distribution. Credit: Minecraft Wiki

Pre beta 1.6, ores generate less in north/east quadrants compared to south/west. In beta 1.8, the Y-level range of each ore was lowered by 4.

Post-1.18 Ore Distribution:

Ore Biome Total Range Peak Layer No Spawn At
Coal Any 0 to 320 45 -64 to -1
Copper Any (Dripstone caves for larger veins) -16 to 112 43 -64 to -17; 113+
Iron Any -64 to 72 & 80 to 320 14 73 to 79
Gold (Normal) Any -64 to 32 -18 33+
Gold (Badlands) Badlands -64 to 256 32 to 256 257+
Redstone Any -64 to 16 -59 16+
Lapis Lazuli Any -64 to 64 -2 65+
Diamond Any -64 to 16 -59 16+
Emerald Mountains/Hills -16 to 320 85 -64 to -17
Post 1.18 ore distribution. Credit: Minecraft Wiki

If a diamond vein is exposed to air there is a 50% chance it won’t generate.

Nether Ore Distribution:

Ore Most Found Commonly Up To Rare on Layers None At/Above
Quartz 114 120 123–125 128
Gold 114 95 96–116 117
Ancient Debris 15–16 23 22–119 120
Nether ore distribution. Credit: Minecraft Wiki

The Death of Character in Game Console Interfaces

A eulogy for the console soul.

Coverage of the steady erosion of the identity and character of game console interfaces, and a celebration of the excellent original Xbox, Xbox 360, PlayStation 2, PlayStation 3, PSP, PS Vita, GameCube, and Wii interfaces and what made them great.

https://vale.rocks/posts/game-console-interfaces

Experiencing Zen in the Ratz Instagib Meat Grinder

Bypassing concious thought.

A love letter to Ratz Instagib, a breakneck, fast-jazz, neon-laser, and instant-death first-person shooter played entirely on instinct. Discussion of the feeling of playing, the community, the style, the complex simplicity, and the intoxicating flow state one falls into while playing.

https://vale.rocks/posts/ratz-instagib

I was watching a video with almost 2 million views of a man playing a video game I enjoy. To my surprise and horror, I appeared on screen.

He laughs about my kill to death ratio and kills me several times. At one point after killing me, he just laughs for a solid thirty seconds.

Brutal.

With the increasing popularity of folding phones I hope we’ll see a mod that plays Mario’s ‘Goodbye’ sound byte from Super Mario 64 DS when closing the lid.

I’ve been playing Mario Kart Wii half the day. I got rather violently Mario Karted by the bots on Koopa Cape a minute ago. From 1st to 12th in the blink of an eye. Oh well.

I’m playing with no bloom or background blurring in HD on my rather large TV with an Xbox controller. Of course, this wouldn’t be possible without the excellent Dolphin emulator. A huge thanks to all who have contributed to emulation.

I just remembered the time I had to wipe a PlayStation 2 with tens of game saves dating back to 2000 and one of the save icons was on it’s knees begging me not to delete them.

I still feel like a monster.

Halo: My Thoughts

My thoughts on one of the biggest names in gaming.

My thoughts and experiences with the Halo game series. From the first release in the series, Combat Evolved, to the latest mainline releases, some of the spin-offs, and the remakes. My thoughts, experiences, and opinions on each game's virtues and how I feel about them.

https://vale.rocks/posts/halo-my-thoughts