I love dark mode, but it mustn’t be the only option. For a lot of people, white text upon a dark background is illegible.
Common eye conditions like astigmatism, myopia, and presbyopia can make content look foggy, become hard to focus on, and cause eye strain.

The above effect is especially exacerbated by strong contrast, like pure white on pure black. However, different conditions benefit from different levels of contrast. For example, people with conditions such as cataracts, aniridia, and achromatopsia can benefit from low-contrast visuals. The prefers-contrast CSS media feature is fantastic for tailoring to your user’s needs.
The Death of Character in Game Console Interfaces
A eulogy for the console soul.
Coverage of the steady erosion of the identity and character of game console interfaces, and a celebration of the excellent original Xbox, Xbox 360, PlayStation 2, PlayStation 3, PSP, PS Vita, GameCube, and Wii interfaces and what made them great.
https://vale.rocks/posts/game-console-interfaces
Design Considerations for Moderation Tooling
Ensuring protection of the protectors.
Overview of thoughful and protective design of tooling for moderating user-generated content, placing emphasis on minimising the psychological effects of exposure to heinous content, while balancing efficiency, accuracy, and the long-term wellbeing of trust and safety teams. Covering techniques for the mitigation of impact where applicable.
https://vale.rocks/posts/moderation-tooling-design
Respecting User Preference
Allowing users choice is satisfying.
Discussion of why respecting user preferences is satisfying, covering how respecting user autonomy, embracing diversity, solving dual-nature problems, practicing quality craftsmanship, and seeing visible impact creates fulfilling work beyond mere functionality.
https://vale.rocks/posts/respecting-user-preference