Oh, look. Accessibility horrors beyond comprehension from Apple. A company with so much money the human mind boggles to comprehend it.
Accessibility horrors so blatant it takes one glance to identify many of the more offensive failings.
Accessibility horrors that are so inaccessible that even the completely able struggle.
Accessibility horrors that are covered in the very first class of any UI/UX design or front-end development education.
Accessibility horrors that you have to force through because even the worst testers are screaming at you.
And with a single click, I find myself transported to an ancient place. I’m a digital archaeologist, and I’ve stumbled across a long-forgotten remnant of those who came before. UI untouched for a decade.
It is two rebrands old. The palette is warped. Distorted. There are gradients. Buttons forged from a low-resolution image. I brush away a drop-shadow-lg.png to inspect an input form. Picking it up, I bring it to my face to count the pixels, only to be hit by the harsh aroma of Bootstrap 2 in the back of my throat.
I drop it to the ground, and it shatters into CSS properties. ‘Oh well,’ I muse aloud. ‘It’ll be fixed on refresh. Assuming anyone ever discovers this place again.’
I do what I came to do and close the tab.
Advising Reasonable AI Criticism
We're the good guys. They're the bad guys.
A loose analysis of the unproductive criticism surrounding artificial intelligence from both pro and anti camps, with advocations for more nuanced, constructive engagement and how that can be achieved to allow more informed and respectful discussions about AI technology and its impact.
https://vale.rocks/posts/ai-criticism